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MiniLander.doc
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1987-02-03
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3]MINIlANDER
3]A Rocket Lander Game
3]By David Townsend
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This is a tiny version of the classic rocket landing game. Before
starting play, click off the J: window (left mouse button, northwest corner
of window). Otherwise, the game presentation is confusing.
Double-click on the "MiniLander" icon, or type "J:MiniLander" from
the CLI to start the game. Your LEM will appear and begin its descent.
Object of the game is to make a soft landing on the lunar surface. To
do this, you must use your retro rockets, which are activated by using the
right mouse button. You have unlimited fuel but must be descending very
slowly indeed to win. When the LEM reaches the moon's surface, the program
will tell you whether you won or lost, and restart the game. It's difficult
to win, but can be done!
To end the game, click on the "Close" gadget of the MiniLander window.
Whenever you click in a window (besides "MiniLander") the LEM and moon
surface will disappear and the game will pause. To restart again, click in
the MiniLander window.
3]TECHNICAL NOTES
MiniLander uses sprites 2, 3, 4, and 5 for its animations and so can't
be run at the same time as other sprite programs, such as YaBoing. The
program is quite compact, though, and multitasks well. Try it during those
long compiles.
4]END OF TEXT